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한국제임스조이스학회

한국제임스조이스학회 The James Joyce Society of Korea

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국문제목 Joyce in the Machine/Re-Joyce in the Digital Humanities
영문제목 Joyce in the Machine/Re-Joyce in the Digital Humanities
저자 Eishiro Ito
출처 25.2 (December 2019): 105-125
25권
25호
발행년 2019년 12월
논문자료 [첨부파일 다운받기] 462 Eishiro Ito.pdf

The whole academic area of humanities has been facing a massive decline
around the world: the number of students, their job opportunities and financial
budgets have been steadily shrinking. So, in the Information Age, something must
be done to improve the current situation: the digitization of the literary text to
attract many more people in a more accessible way using multimedia features.
Readers are required to have a wide range of background knowledge to understand
the scholastic texts of James Joyce which cover Irish history, Christianity and
European cultures. There have been various kinds of annotations, guidebooks and
academic books about Joyce’s works in book form. Recently, numerous websites
related to James Joyce have been developed in order to offer annotations and
articles free of charge. James Joyce himself was very interested in the progress of
technology as he described some aspects of the early twentieth-century
technological culture in his literary works. Digital Joyce studies might be what the
author wanted us to be engaged in. The ultimate digital Joyce tool is probably
“Joycestick,
” a virtual reality game developed by a Boston College team, which
enables you to experience the world of Ulysses virtually. 

게시글 이전글, 다음글 보기
이전글 “Make His Private Linen Public”: Rereading Finnegans Wake through Gossip and Echo
다음글 James Joyce, the “Wonder Worker,” and Inventions