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Çѱ¹Á¦ÀÓ½ºÁ¶À̽ºÇÐȸ The James Joyce Society of Korea

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±¹¹®Á¦¸ñ Wandering Multiple Pathways: ¡°Labyrinth-Spiel¡± and Joyce`s Mazed ¡°Wandering Rocks¡±
¿µ¹®Á¦¸ñ Wandering Multiple Pathways: ¡°Labyrinth-Spiel¡± and Joyce`s Mazed ¡°Wandering Rocks¡±
ÀúÀÚ Sungjin Jang
Ãâó Çѱ¹Á¦ÀÓ½ºÁ¶À̽ºÇÐȸ , Á¦ÀÓ½ºÁ¶À̽º Àú³Î | 22±Ç 1È£ 103 ~ 119, ÃÑ 17 pages
±Ç 22±Ç
È£ 1È£
¹ßÇà³â 2016
³í¹®ÀÚ·á [÷ºÎÆÄÀÏ ´Ù¿î¹Þ±â] 22-5.pdf

Games have helped to understand the relationship between space and place. Although there are various understandings of space and place, I argue that space is a physical location and place is the way in which space is socially, culturally, politically, and historically organized. Based on these definitions, this paper asserts that the ¡°Labyrinth-Spiel¡± game-James Joyce played with his daughter Lucia when he was working on ¡°Wandering Rocks¡± in Ulysses-gave him a fundamental reconfiguration of space and place that a space can always be overwritten by different places. The object of Labyrinth-Spiel is to return to the starting point. Players must get their pieces across the space of the board, moving the pieces according to dice rolls. For every move, players need to choose left, right, or center, which can create multiple paths across the board. Because of the random movements (achieved through dice rolls) and players¡¯ judgments in choosing their ways across, each time players play the game, they choose different pathways. As a result, the outcome is always different. This different outcome suggests that there is no one right way to cross the board. Thus the space of the board has a variety of places if every route is seen as a different game and therefore a unique interpretation of the space of the board. This way of reading the game, as having many places on the space of the board, is key in understanding how Joyce writes Dublin in ¡°Wandering Rocks.¡± By inserting thirty-one interpolations in the nineteen sections in the episode, Joyce creates multiple pathways that lead to different readings of Dublin. The result of this technique is that, for a single geographical space (Dublin), there are many places, as in the game Labyrinth-Spiel. Just as there is no one right way to move across the board of the game, there is also no one right way to read Dublin. By connecting the interpolations differently, readers choose different pathways, thus reading Dublin differently. Reading ¡°Wandering Rocks¡± is thus much like playing the board game. 

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